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The first GASP.

GreenAdder’s Stupid Podcast is now a reality. This episode is just two random observations about Ghostbusters-related stuff. Let’s just say if Vigo’s plan would have worked, he would have come into the new world with serious diaper rash.

Proton Pack Day One

A few years back, I told myself I was going to make a Proton Pack. I never got past cutting the motherboard.

It wasn’t laziness or even distraction. It wasn’t even finance, which is often a stumbling block in my projects. It was just plain nerves.

I don’t have much fabricating experience. On top of that, I got daunted by prop snobs - people spending literally thousands of dollars in parts. I sometimes have tens of dollars to spend.

A few weeks ago, I decided I was going to pick up my Proton Pack project again. I had actually spent some time window-shopping for parts, adding to the mental inventory of things I’ll need to purchase for the project.

Then the unthinkable happened. Harold Ramis, co-creator of the Ghostbusters, passed away. I told myself it was time to get in gear and finish the pack.

The goal is to get it finished by Halloween. This project will be inspired by several “hardware store” builds, “dollar store” builds, and what certain prop snobs call “junk packs.”

This will not be 100 percent screen accurate. This will not cost thousands of dollars. But it will be mine.

This is what I have currently. A dollar store tortilla warmer will serve as my cyclotron, while the lower portion of a pie carrier will serve as the base of my synchronous generator. I’ll need to use some wood or plastic to craft the rest of the synchronous generator, but that will happen in the coming weeks.

This is my Proton Pack. There are many like it, but this one is mine.

Eight ways to avoid irritating your social media friends

Social media is a great invention. It takes the Internet and makes it into a TV channel where you and your friends are all stars. You can see what your friends are up to, as well as telling them what you’ve been doing. And if you find an interesting link online, you can easily share it with everyone you know.

But there are some pitfalls to social media. And unless you want your friends thinking you’re some sort of tactless ogre, you need how to avoid them. With that in mind, here are eight ways to avoid irritating your social media friends.

8. Stop posting links to numbered lists.

I lied. There are no numbers 7-1.

This is the best idea anyone’s ever had, and you’re just upset I thought of it first.

This is the best idea anyone’s ever had, and you’re just upset I thought of it first.

I’m still hard at work. I know other people have already created Ghostbusters-related content for Minecraft, but I’m creating this based on my own materials, rather than downloading someone else’s works.
Thanks to a handy program called ImageToMap, I was able to get the logos and the text on a sign outside of the firehouse. I use two fences, then two pieces of glowstone capped on top and bottom with quartz slabs. Finally I put the signage around the glowstone. Light shines through image frames, so you wind up with a lit sign that stands out during nighttime.
The ultimate plan is to put together a short (five minutes tops) narrative film using a combination of Minecraft, Blender, Mine-imator, and whatever other programs are at my disposal.
I’m still working on making an Ectomobile that doesn’t look terrible. What I have currently isn’t that hot.

I’m still hard at work. I know other people have already created Ghostbusters-related content for Minecraft, but I’m creating this based on my own materials, rather than downloading someone else’s works.

Thanks to a handy program called ImageToMap, I was able to get the logos and the text on a sign outside of the firehouse. I use two fences, then two pieces of glowstone capped on top and bottom with quartz slabs. Finally I put the signage around the glowstone. Light shines through image frames, so you wind up with a lit sign that stands out during nighttime.

The ultimate plan is to put together a short (five minutes tops) narrative film using a combination of Minecraft, Blender, Mine-imator, and whatever other programs are at my disposal.

I’m still working on making an Ectomobile that doesn’t look terrible. What I have currently isn’t that hot.

Since Sega and Yu Suzuki don’t seem to be making any progress with Shenmue 3, I thought I’d give it a try.

Unfortunately, as my programming and 3-D modeling experience is virtually nil, I had to use the meager tools at my disposal.

This is the result.

Who you gonna call? I got Mine-imator up and running on my laptop. My first instinct was to make this scene featuring the “Ghastbusters.”

Maybe if I ever have the time to explore this program properly, there will actually be a short film to come out of this.

Maybe.

EDIT: I made the Ghast a little more dramatic and added the worst Ecto-1 I’ve ever seen.

Oh, is that what you want? Because that’s how you get ants.

Oh, is that what you want? Because that’s how you get ants.

An open letter to Conatus Creative

Congratulations once again. It’s been 11 days since your Kickstarter for “River City Ransom: Underground” closed. You were able to surpass your goal and then some. I can only imagine how harrowing the month must have been for you, with Kicktraq constantly estimating the project on either side of the finish line.

If you haven’t already, eventually you’re going to get a handful of people pressuring you into shoving the game out the door. You’ll get emails, tweets, Facebook messages, Kickstarter messages and a slew of other contacts.

"We paid for the game," they’ll beseech you. "Where is it?"

At this point, you need to keep your resolve. Politely but firmly tell them, “it will be finished when we feel it’s ready.”

I can think of very few people more excited to see this game happen than myself - well, with the exception of a handful of amazing developers who are actually making the game. But I also know what happens to rushed games. And I’m sure you guys do as well.

And I have a feeling you guys have absolutely no plans of rushing the game - at least not currently. But when the angry, impatient sentiment builds up in your inboxes, you’ll probably feel just a bit of pressure to “hurry it up a little.”

You’ll thank yourselves if you don’t let it get to you. Five or ten years from now when you look back at RCR:U, you’ll be glad you took your time and did it “right,” rather than catering to the whims of a self-entitled vocal minority.

From interacting with the crew and watching your live streams, I can tell there’s not a bad apple in the bunch of you. You’re doing this project for all the right reasons. And numbers don’t lie; a whole bunch of people have your back on this - enough to fund the game and then some.

So take a breath. Have a Mondo Merv and a Spicy Chili. Read a book - maybe something about a Nuclear Spy.

Most importantly, take your time to make sure the game you release is the game you wanted to make. We both know it’s worth the wait, and we both know you’re capable of doing awesome things.

Thanks for bringing back a classic, guys.

Hey keep your feminist bullshit of the tmnt tag.

Raph says: “Hey! That’s not a question!”